How do anthropomorphic characters show emotion in video games?
How have anthropomorphic game characters evolved over the years?
Why are anthropomorphic characters used in video games?
but we decided the best one was ''How has Improvement Technology effected anthropomorphic in video games?'' since it the this topic can cover all of the questions above an stand out and why not base the question on the thing which started video games from the beginning.
we first tried to discuss ideas on Facebook with an group we made We Got Games, however this proved unsuccessful since we blearily used it out of organisation difficulty's the link is bellow if you want to see it. http://www.facebook.com/pages/WE-GOT-Games/139660579468779
we then simply tried to get in an group all together at the Ember Lounge and then in the VFX room which proved to be more successful as we thought out the plan and how we were going to play it out with first
Introduction- Talk about how anthropomorphic characters have been effected
positive-
More complicated structure's, more organic body movement and facial emotions, no need for box art to show and explain character's, finer sound, voice and allowed developers to explore the charters more with this depth and expand the chartares the life span throw improvements.
negative-
more competition with more anthropomorphic characters, realist games becoming an bigger part of the market and creating the divide in customers of 'realist' or 'cartoony', and some people are interested in change of a character and this has caused divides in popularity in the fan base like sonic.
anthropomorphic characters in modern day now example angry birds, Glados from Protal, The appliances in the sink from fallout new vegas and that anthropomorphic now belong in stylsed and realistic so they expanded.
then we would give example of how this happen with examples which we all went to do a character each,
1-Donkey Kong
2-Bowser
3-pikachu
4-fox mccloud
5-Sonic
6-Glados
conclusion-
same as introduction.
however dew to failures in organisation, other tasks,time, stress and tardiness to the presentation had an major negative effective on the presentation which had not played well with the thing over all since we had to improvise and due to stress this created had caused me to talk to much and consume most of the time.
However this serves as an lesson for me and the rest of are group of the importance of organisation and time keeping which I think we will all learn from this and this will be a wake up call.
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