Friday, 9 December 2011

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Influence




Influences wean it came to my drawing style came mainly from artist like Otto Dix with his sketches of nightmares he had from war. This picture is called Storm Troopers Advancing Under Gas. I am found of this picture as I like how Otto was able to turn these solders into faceless monsters with the barbaric poses he put his figures in and how he used only grays, blacks and whites helps create the illusion of the gas and the fears which created for people.





A other Influence is Francis Bacon which I am found of his work because work to be some of the most painful pieces of work I have ever seen. One series he did which stands out to me is the Base of the Crucifiction. I find this picture so effective because of a number of factors. One the figures are naturally deformed however still have human quality like the figure on left looks like it was a women as seen from her long curved neck, hour glass figure, long hair and she is wearing a dress however to be left there on the table like a mental piece with out arms or legs can suggest that she is depressed as she looks sad since her head is looking down. The figure in the middle has a interesting posture to it and makes it look like it is searing directly at however it has no eyes. The figure on the right is my favorite as I find it stands out more because of the striking pose of the its body and how its form looks like it is being stretched which explains why it screaming. However this pitcher could be a symbolic for how Jesus Christ had died on the cross. This could be because the all three could represent the stages which Jesus suffered though, the right being him dragging the cross as it looks like it is pulling something, the middle being placed on the cross as the middle figure looks tired from it's open mouth and bent figure and finally the nailing to the cross which is the third with the spikes on the floor. A other factor which makes this picture shocking is the back ground by how Bacon had used a harsh orange which makes the picture uneasy to look at which promotes that whole them of pain behind the picture. A other factor is how he applied the paint and how he used uneven brush strokes to make his picture seem like a ruff texture. I am also fond of this painting because I saw it in real life wean I went to the Tate Britten last year wean I wasstudying fine art in Six Form.



A other artist which I found useful for reface was my lecture Jonny Duddle how taught us how to use gray scale panting in photoshop which is the method of using a gray template on a picture then to work shades to define shape and form in your picture by showing were the light hits it and were the the picture is darker. Then you would change the colour with the color replacement tool to change the grays into color, which saves so much time compared to traditional methods. The result is a colorful display which highly resembles a traditional panting.


I am highly found of a few anime's which use very interesting art style like ''Hellsing OVA'' which tries to capture the style of the manga as seen in in this video on youtube and this capture from the manga. http://www.youtube.com/watch?v=6S6TomyMP9s

http://www.mangareader.net/205-13790-7/hellsing/chapter-65.htmlI really like this style as I find very dynamic in movement, perspectives and facial emotions but both use very thick lines which give a bold look to it, while some the poses may seem flat, it is the just from the style of the manga which allot of it looks like it may have been influenced by Otto Dix's work as Kouta Hirano the illustrator for Hellsing used allot of dead bodies piled up with a bold style similar to Otto's work. I am very fond of the tank fight scene in ghost in the shell (1996) wean kusanagi jumps on top of the tank and try's to destroy it wean her muscle swelled up and take a superhuman form but how the muscles formed and moved is some of the best animations of the human anatomy I have ever seen which is quite ironic as Anime is criticized mainly for having


single frame animations to cut on costs. When I saw this for the first time I was blown away as it made me say '' Oh My God!''. One thing which I noticed from looking at this was that animation team had deftly looked and have a understanding into a great amount of detail of life drawing. http://www.youtube.com/watch?v=uK8V9jG7Wjg


One of my most favorite themes in art style is from a anime called ''Baccano!'' which is set in 1930's America and captures the feel of the era. The reason why I am interested in it's art style is because you can see a striking resemblance to the work Edward Hopper how had painted one of my most favorite pictures which is ''Nighthawks''. The background used in ''Baccano!'' uses hoppers works influence as they use slimier textures and lighting of buildings to give it that painted look but the style in ''Baccano!'' does not have the element of loneliness as Edward Hoppers painted have and in a interview with Takahiro Omori the main animation director of ''Baccano!'' said that he doe's not know Edward Hopper. “I am not very familiar with Edward

Hopper. Maybe Akira Ito may know, but I don't think that we got our inspiration from there. Before we settled with the current art direction, Akira Ito put forward a few illustrations by some artists, but none of them clicked. We settled on what we have now after some trial and error. I suppose if I had to mention something we used some American comics, especially Mike Mignola's work such as Hellboy and Batman: The Animated Series, for reference.” http://www.youtube.com/watch?v=Msg8ypnLqaw


Inspiration


Influences wean it came to my drawing style came mainly from artist like Otto Dix with his sketches of nightmares he had from war. This picture is called Storm Troopers Advancing Under Gas. I am found of this picture as I like how Otto was able to turn these solders into faceless monsters with the barbaric poses he put his figures in and
how he used only grays, blacks and whites helps create the illusion of the gas
and the fears which created for people.


A other Influence is Francis Bacon which I am found of his work because I find his work to be some of the most painful pieces of work I have ever seen. One series he
did which stands out to me is the Base of the Crucifiction. I find this picture so effect
ive because of a number of factors. One the figures are naturally deformed however s
till hav
e human quality like the figure on left looks like it was a women as seen from her long curved neck, hour glass figure, long hair and she is wearing a dress however to be left there on the table like a mental piece with out arms or legs can suggest that she is depressed as she looks sad since her head is looking down. The figure in the mid
dle has a interesting posture to it and makes it look like it is searing directly at however it has no eyes. The figure on the right is my favorite as I find it stands out more because of the striking pose of the its body and how its form looks like it is being stretched which explains why it screaming. However this pitcher could be a symbolic for how Jesus Christ had died on the cross. This could be because the all three could represent the sta
ges which Jesus suffered though, the right being him dragging the cross as it looks like it is pulling something, the middle being placed on the cross as the middle figure looks tired from it's open mouth and bent figure and finally the nailing to the cross which is the third
with the spikes on the floor. A other factor which makes this picture shocking is the back ground by how Bacon had used a harsh orange which makes the picture uneasy to look at which promotes that whole them of pain behind the picture. A other factor is how he applied the paint and how he used uneven brush strokes to make his picture seem like a ruff texture. I am also fond of this painting because I saw it in real life wean I w
ent to the Tate Britten last year wean I was studying fine art in Six Form.

A other artist which I found useful for reface was my lecture Jonny Duddle how taught us how to use gray scale panting in photoshop which is the method of using a gray template on a picture then to work shades to define shape and form in your picture by showing were the light hits it and were the the picture is darker. Then you would change the colour with the color replacement tool to change the grays into color, which saves so much time
compared to traditional methods. The result is a colorful display which highly resembles a traditional panting.

I am highly found of a few anime's which use very interesting art style like ''Hellsing OVA'' which tries to capture the style of the manga as seen in in this video on youtube and this capture from the manga.


I really like this style as I find very dynamic in movement, perspectives and facial emotions but both use very thick lines which give a bold look to it, while some the poses may seem flat, it is the just from the style of the manga which allot of it looks like it may have been influenced by Otto Dix's work as Kouta Hirano the illustrator for Hellsing used allot of dead bodies piled up with a bold style similar to Otto's work.

I am very fond of the tank fight scene in ghost in the shell (1996) wean kusanagi jumps on top of the tank and try's to destroy it wean her muscle swelled up and take a superhuman form but how the muscles formed and moved is some of the best animations of the human anato
my I have ever seen which is quite ironic as Anime is criticized mainly for having single frame animations to cut on costs. When I saw this for the first time I was blown away as it made me say '' Oh My God!''. One thing which I noticed from looking at this was that animation team had deftly looked and have a understanding into a great amount of detail of life drawing. http://www.youtube.com/watch?v=uK8V9jG7Wjg

One of my most favorite themes in art style is from a anime called ''Baccano!'' which is set i
n 1930's America and captures the feel of the era. The reason why I am interested in it's art style is because you can see a striking resemblance to the work Edward Hopper how had painted one of my most favorite pictures which is ''Nighthawks''. The background used in ''Baccano!'' uses hoppers works influence as they use slimier textures and lighting of buildings to give it that painted look but the style in ''Baccano!'' does not have the element of loneliness as Edward Hoppers painted have and in a interview with Takahiro Omori the main animation director of ''Baccano!'' said that he doe's not know Edward Hopper.

“I am not very familiar with Edward Hopper. Maybe Akira Ito may know, but I don't think that we got our inspiration from there. Before we settled with the current art direction, Akira Ito put forward a few illustrations by some artists, but none of them clicked. We settled on what we have now after some trial and error. I suppose if I had to mention something we used some American comics, especially Mike Mignola's work such as Hellboy and Batman: The Animated Series, for reference.”


http://www.youtube.com/watch?v=Msg8ypnLqaw





I have uploaded my drawing work on flicker if anyone wants a look its at http://www.flickr.com/photos/68308818@N08/sets/


Monday, 28 November 2011

The Mascot





We were given the task this week to design a mascot for the Betty Smithers Design Collection but it had to be based on a object in the collection. There were 3 objects which stand out in the selection we were given which stand out which was a, dark green plastic box with a roman, greek style on it, a ash tray which looked like it had a smiley face on it which screamed anthropomorphism and finally a case for some scotch malt whiskey.





I first did some ideas based on each of the items
1.-The Box, This item I thought of making him into a roman emperor by giving him a toga and a olive leaf crown which to a degree capture his sprite from the design it had on it also the plastic had a marble look to it so it could relate to riches or high power.


2.-The ash tray- I thought since this ash tray had a giant smile on it, then the mascot should be smiling and this gave me a idea of those old cigarettes adverts in the 50's which is why I gave it a vintages cartoon look, influenced from the first Mickey Mouse cartoon, 'Steam Boat Mickey' also I based it on those old drive through adverts. http://www.youtube.com/watch?v=lYrzdVISuUY&feature=related.

3 and 4 are just more simpler versions of 2


4- I based after the whiskey which is why I made it into stereotypical Texas land lord but this would not do since it the whiskey was Scottish but if it was a bottle of Jack Daniels, then that would be a different story.


5-I based it on a sheep herder which was more fitting then the Texas land lord also the case has pictures of a farm, hay and other farmer objects so for him to be a farmer or sheep header was seen as a must also pubs are very common in small country side villages and to see a farmer go in for a pint after a long day would seem fitting since this a case of whiskey after all.


6- I thought I would make the case seem older since this is a malt whiskey and it needs time for it to mature so making him old would capture that vintage spirit of whiskey but also to a degree you can relate that to most of the objects in the whole collection since lots of them are antic.

I then expanded on this whiskey idea by exploring the different versions of this whiskey man I could do but to things which I thought that was important was that he must be Scottish and he must be old.



1- I decided to give him an more serious look to him and expressive. I gave him a bent hunch back to show his age and I gave him a German Shepherd since that's one of the dog's mainly used for sheep herding but I made it a shot glass since his master is a whiskys case. I really like this one since I feel to it's heart captures the case the best since since whiskey is meant to be enjoyed slowly and savored not like vodka or rum which can mixed with other drinks or drank in quick shots but this is not the same for whiskey since if you mix whiskey with another alcohol it can leave you with a hangover like no other, I learned that after mixing god know's how
much whiskey with a cookie and cream lacquer... Lets just say I had stomach pains the next day. But after that I try to avoid mixing whiskey and try to have it by it self which is why by making my mascot old, he is more likely going to be a traditionalist so he would not be as open to new ideas like how you should mix whiskey with a milky lacquer.

2-The second one I based it after a picture I found on Google of a old Scottish man which I thought would be interesting for a idea.

3- I based this on Sean Connery since I found him to have strong features which reminds me of whiskey also besides him being Scottish but he actually done adverts for whiskey http://www.youtube.com/watch?v=KDG2V4veQLU&feature=related.


4. I did a more simpler version of 1 but put on the clothing of 2.

5. I did a stereotypical Scottish worrier which I based after 'Braveheart' and the 'Demoman' from Team Fortress 2 http://www.youtube.com/watch?v=GWBeqNYihjQ which I find hilarious bu
t this idea is to chaotic which does not match the malt whiskey since it needs to slow and mature.

I then experimented on Photoshop and got these results.


This is what I got so far but being packed with my other projects I will comeback and up date on this in due time. Also I thought of naming him 'Malt' or 'Scot'

Thursday, 24 November 2011

Introduction draft

For my introduction draft I will look into the question of ''what makes a thing into a person?''. To answer this question I will look into 3 points which I consider to be signification to bring something to life. The physical form which will be how the character moves, shows emotion and speak. Interaction which will be how the character interact with other characters, objects, the general environment and awareness of there universe. But the most important point is there level of independent thought because that's what truly makes a thing into a person were they can act on there own and choose there own actions then it leads to the idea of them being able to think and in turn, become more human like. You can relate this to anthropomorphic character of Golems which are statues given life to preform task with out no free will. With out free will the character will seem lifeless and be only a moving puppet but if they have free with then it adds a whole new perspective on the character and helps us to understand them and how they think . I will look into a character called Weathly from portal 2 because I find he cover's all these points and he was actually one of the most entertaining and likable characters I have seen in resent video games which is quite ironic since he is only a robotic eye but he is more human then most video game characters how are actually human. So he is a perfect example of how a thing can become a person.




Wednesday, 16 November 2011

my blog task of the week


well there are two notable things I did on the subject of anthropomorphism. well this one I did before but I will mention it now since it was interesting. I looked into book called ''Theory of visual perception'' which is a psychology book on how we see things and how are mind registers and process the information we see.

I found this book from a talk I had with a relative of mine about anthropomorphism which he suggested I should look into the ''Theory visual perception'' and the ''Gestalt theory''. I asked him about anthropomorphism since he is studying his Psychology Masters degree so I thought he would now something or point me in the right direction which he did.
shortly after I was with my group '' we got games'' in the library looking for information which we found a copy of theory of visual perception which I then took home.

after looking into the book I found a really useful chapter which covered the Gestalt theory. In this chapter I found an interest passage which covered a topic called ''Cross-Cultural similarites'' which described how are minds start ruffly the same however is shaped throw what we see and experience. It also covers how primarily we are all the same and that why you can sometimes understand a person how speaks a different languages by there tone of voice, like if you hear some one speaking really quick, load and aggressively then you can presume the person is angry or how they express there emotions throw facial expressions and body language since that what humans used before they adapted with voices. so to use basic human emotions or behavior you can apply that to any thing and it would make it easier to relate to like ''Lumiere'' from Disney's ''Beauty and the Beast'' which he is only a candle on a metal frame but by making him speak, have facial emotions and organic movement then it make it easier to relate to him as a human then a object since we use are primal precipitation to understand him like if we took away his voice you can still understand him throw his movement.

The book I looked into was written by a man called Ian E. Gordon ''1989''. after looking after this book I found a Other book by him which had the same title but was published in ''2004'' which after looking at this book I found a extract which talked about how are minds can register something even it was change slightly for example he talks about how you can recognize a song even if it is ''played in a different key'' so with this theory applied to anthropomorphism if you change something like a person into animal or a object like a table or a robot but keeping quality like a face or body shape it makes it easier to recognize it as a person.

However for what I actually done this week, well I have been playing the new elder scrolls title, Skyrim on the ps3. This may seem like a lazy way out of the assignment however in this game there is vast number of anthropomorphic characters and creatures in the game which have there own interesting aspects which I will list below.

There is a summon in the game called a ''Flame Atronach'' which is a humanoid fire elemental ''daedra''. The interesting aspect behind this ''daedra'' is her feminine body shape and how elegant she movies in the air, similar to how fire is. fragile and elegant but wild and dangerous as seen by how see spins in the air like a ballerina how ever is ready to burn down anyone how threatens you however for me I use her a meat shield to distract the enemy while I charge at them. A example of her can be seen from the video I found below.


A other interesting creature is the Spriggan which is a very similar to the flame atronach but is made of wood and uses powers of nature rather then flames. The spriggan is usually found in the woods or any were there plant life as they serve as guardians of nature and kill anyone how goes by as human and other humanoid races since they are a threat to nature so there's a sense of responsibility which this reminds of the Titan ''Gaia'' from the God of war series since she is mother of the earth and that sense of responsibility is there. That and they live animals of the forest like one quest I had to go to area were it was full of spriggan and grizzly bears but I made short work of them with my good friend... FIRE!


A other notable creatures are the dragons in skyrim. Besides they have no human like quality since there very sharp and evil looking however one point which makes dragons stand out from other creatures in the game is that they can speak in human and there tong which is one of the main plot points in the game since you can there learn there language which is how they use there power and use it for your self, earthier from basic breathing fire, becoming invincible, sprinting unnaturally fast or my favorite '' Ice Form'' which freezes the enemy in ice and they fall on the floor like a statue, unable to move. All ways a good laugh. These dragons remind me allot of the dragons from the table top board game '' Dungeons and Dragons'' since in D&D, dragons are actually intelligent creatures how can speak, take human form and take have alliances ether Good (Metallic), Neutral (Gem) and evil (Chromatic) like the 'Red Dragon' which loves gold and killing people, very evil.
A good example of this is with the video below.


However in skyrim there are two actual anthropomorphic races aside with the humans, elves and orcs which you can pick from and exist throw out the game which are Khajit and Argonians.

The Khajit are a race of humanoid cat people and the Argonians are a race of lizard people which they both shear similar attributes like they can wear clothing, Armour, use weapons and tools like blacksmith or making potions. They can talk and live with human society as proper proper people since they can talk and express emotion quite easily however they differ to in Skyrim rather then previous titles like Oblivion were Khajit and Argonians would be seen as equals to most in this one they are treated differently by people now. In Skyrim there is a huge emphasis on race in the political world of the game were Skyrim is divide by civil war between the ''Imperial'' empire which consist of all the races in the elder scroll world vs the ''stormcloaks'' which are rebal army how are fighting ageist the empire because of there alliance with the ''Thalmor'' or High elves which now the stormcloaks fight for the freedom of skyrim and to let it be run by ''Nords''. This effects the Argonians and Khajit since because of this they are seen as second class citizens, especially by the ''Thalmor'' which see everyone as lesser. All ways good kicking there butts, high class snobs.




Monday, 14 November 2011

The other presentation

I found the monitory of the presentations to be informant and interesting however some were stronger then others.

Noname- I found it an interesting but unorthodox since they choose how adult themes are portrayed with anthropomorphism which does make it stand out. I found the the example of oolong for crude humor since as Jordan described it, he is a pig so he is meant to have these qualitys. however I did find a bit of the presentation to be unbalanced but they did look into great depth in the characters chosen especially Ash.

Gameholics- I found there presentation to be interesting and like how each person described a character each which showed there was input from everyone, however I found the presentation to a degree unbalanced.

StopMotion group- I found most of stopmotion groups presentation to balanced and very clear with it's points by showing contrast's between different characters and keeping to there question however I found the puppet's were not effective as the diagrams but still enjoyably.

Diskids- I thought there main speaker was quite effective with how clearly he put his point across, good structure and how the group referenced secondary sources which made the presentation stronger however I did find there presentation to be unbalanced by the delivery to a degree but mostly strong.

The advertising group- I thought the cardboard cut outs were cleverly thought of since that what these characters are primarily used on and it out of all the visual materials, there's standout the most and the overall presentation was strong but but dip at times.

The Cgi group I found there presentation to be very informant and had a lot of depth but I thought there presntation was a bit hard to follow.

The animation group- I found it very intresting in how they explored how influence from actors can affect character complicity like how Phil from Heracles how is almost a direct clone of Danny Devito.

Besides of what happen with are presentation and what I learned from it, l had seen a number of strengths and weaknesses from the other groups presentations.

I found some the things which should be done is that all source material like pictures and diagrams should all follow a similar theme. Like with the advertising or stop motion group how had clear and simple diagrams of there charters which made it easier for the whole lecture to see and understand but to expand on points on the diagram with verbal information rather then text also makes the presentation seem more professional and interesting because by mixing media resources it helped to brake up the presentation and still keep the viewers attention. I found a other thing they should do is to have confident speakers how kepted in control like the main speaker of the Diskid's or Noname. A other point which I found good was that giving hand outs was useful since it made it easier to understand an point made like I should have made copy's of my Bowser diagram so people could see what I am pointing to.

However One thing which should not be done to talk about one point for most of the presentations and end up cutting and huge amount of what was there like what happened to are group.

One thing which I found interesting about anthropomorphism is that Cgi or cartoon people can be seen as anthropomorphic since down to there basic form they are just basic lines and polys but used by the creator these thing are given life like how anthropomorphism was originally described to bring life to the elementals like the sea, wind, fire and earth or how they descrbed as deity's or gods, like how the sea was seen as the greek god poseidon.

Wednesday, 9 November 2011

We Got Games

For are group presentation we were assigned to talk about Anthropomorphism in an genre which we got games, Hence the name the name we chooses for are group we got games. At first we tryed to think of some questions, for example....

How do anthropomorphic characters show emotion in video games?
How have anthropomorphic game characters evolved over the years?
Why are anthropomorphic characters used in video games?

but we decided the best one was ''How has Improvement Technology effected anthropomorphic in video games?'' since it the this topic can cover all of the questions above an stand out and why not base the question on the thing which started video games from the beginning.

we first tried to discuss ideas on Facebook with an group we made We Got Games, however this proved unsuccessful since we blearily used it out of organisation difficulty's the link is bellow if you want to see it. http://www.facebook.com/pages/WE-GOT-Games/139660579468779

we then simply tried to get in an group all together at the Ember Lounge and then in the VFX room which proved to be more successful as we thought out the plan and how we were going to play it out with first

Introduction- Talk about how anthropomorphic characters have been effected
positive-
More complicated structure's, more organic body movement and facial emotions, no need for box art to show and explain character's, finer sound, voice and allowed developers to explore the charters more with this depth and expand the chartares the life span throw improvements.

negative-
more competition with more anthropomorphic characters, realist games becoming an bigger part of the market and creating the divide in customers of 'realist' or 'cartoony', and some people are interested in change of a character and this has caused divides in popularity in the fan base like sonic.

anthropomorphic characters in modern day now example angry birds, Glados from Protal, The appliances in the sink from fallout new vegas and that anthropomorphic now belong in stylsed and realistic so they expanded.

then we would give example of how this happen with examples which we all went to do a character each,

1-Donkey Kong
2-Bowser
3-pikachu
4-fox mccloud
5-Sonic
6-Glados

conclusion-
same as introduction.

however dew to failures in organisation, other tasks,time, stress and tardiness to the presentation had an major negative effective on the presentation which had not played well with the thing over all since we had to improvise and due to stress this created had caused me to talk to much and consume most of the time.

However this serves as an lesson for me and the rest of are group of the importance of organisation and time keeping which I think we will all learn from this and this will be a wake up call.

Saturday, 29 October 2011

my latest blog task for resarch, deciding the three points


For this week we are given the task of deciding what a anthropomorphic characters i am going to pick and the question I am going to address with Its 3 points.

I have already deiced on what character before the update which was Wheatly from Portal 2 since I felt he was one of the most diverse characters in video games in resistant years and there are so many aspect's to talk about him considering he is only an giant robotic eye.

However, Wheatly was not my only choice since there are many other anthropomorphic in video games like.

Donkey Kong from varied 'Nintendo' titles
Bowser,Yoshi,Goombas, Boos, Bullet Bills, Koopa troopers and many other minions from the 'Mario' series
Conker, The Great Might Poo and most of the cast from 'Conker's Bad fur day'
The Dragons from 'Elder scrolls five Skyrim'
The Argonians and Khajiit from the 'Elder scrolls' series
Most of the cast of the 'Sonic' series but mostly Shadow and Sonic
All of the 'pokemon' series but mostly interested in Gangar, Mewtwo, Lugia, Metagross,Wailord and of course Pikachu.
Mr Handy, Mr Gusty, Button Gwinnett, Doctor's Mobius, Klein, Borous, Dala, O, 8, The appliances at the 'Sink' and Securitron but mainly Victor and Muggy from the fallout Series
Dexter from the Jack and Dexter series.
Cait sith, Red XIII, Moogles from final fantasy 7
The cast of Star fox
Ratchet and Clank from the Ratchet and Clank series
Lizard Man from the SoulCalibure series
Most of the cast from Crash Bandicoot series
Sam and Max from the Sam and Max series
Link in wolf form and Ganon from legend of zelda twilight princess
The Heartless and Sora in Cub form in Kingdom Hearts 2
Kuma and Panda from the Tekken series
Kirby, King Dedede and Meta Knight from the Kirby series
Mrk2 and Peace Walker from the Metal Gear Solid Series
GLaDOS, Wheatly, Cake Core, Fact Sphere, Adventure Sphere, Space Sphere, Turrets, P-Body and Atlas from the portal series.
Sackboys, Clive, Eve, The negativron and The collector from the Little Big planet series
Deathwing, Worrgen's, Panderen's, Tauren's and Murloc's from World of Warcraft
The Birds and Pigs from Angry Birds
Earthworm Jim from Earthworm Jim
The Worms from the Worms series
Poseidon in his ocean form and Gaia from God of War series
and The cast of Slycooper series.

out of all of these Charters my final ones were

The points I find important for anthropomorphic characters
.Personality and emotions
.Communication and interaction
.movement and body language
.awareness of surroundings
.personal possessions, Clothes, Items, Weapons, homes... etc
.purpose of being
.relationships
.interaction with objects and others
.able to think and act interdependently

Out of these points the 3 most important in my opinion are

.Personality because it helps to relate the ordinance help to show what the character is not an simple tape recording or pixel but they are a living thing

.Interaction with other characters, objects and environment because it help to shows that this character actually exist in it's universe and its level of awareness and knowledge of that universe.

. Interdependent thought, opinion and actions which could be the most important one because it shows level free will and determinate the reason behind the actions for example one character can impulsive and thinking of no one else without thinking of the consequences and a other character might be forced into doing something they don't want to do with blackmailed or out of duties. This helps to look inside the character mind and to understand how they are and why they are hear. Which in opinion turns a thing into a Person.

I will base the structure on these 3 points on Wheatly. Which is what I might base my question on 'What makes an Thing into a Person?' since that what anthropomorphism is, the transition of making an animal or thing and making it into human.








Friday, 28 October 2011

week one of drawing


for are first task we had to go out and draw as meany people as possible on little sticky notes.





The second task was to show as meany line styles we knew.


The third task was to draw the person in front of you with out looking at the paper which resulted in to making my picture look like cubism picture.


Then are last task of the day was draw the negative zone of the an upside down tennis player.

week two of research

Anthropomorphic

I have decided to do my anthropomorphic analysis a characters called Wheatley how is from the puzzle/first person game, Portal 2. Wheatley is acharismatic robotic eye which plays as partner for Chell the main protagonist in the Portal series. The first half of game Wheatley helps provides assistance and sever‘s as an guide in the game while trying to help you to escape from Aperture science and the main antagonist ‘GLaDOS’. However during the second half the game the tables are turn as both Chell and Wheatley remove ‘GLaDOS’ from her control of Aperture and replace her with Wheatley but the twist is that Wheatley becomes corrupted with power and becomes the main antagonist while Chell and ‘GLaDOS’ both team up to take down Wheatley and successfully won. The reason why I have choose Wheatley was because I see him an a prime example for an Anthropomorphic character in video games since he is multidimensional and provides an lot of depth which makes you really feel for him and even when he betrays you still feel for him which is Very hard to achieve because Wheatley is only an robotic eye but he is still alive.

One of the ways which indicate that Wheatley is alive is that he has some features that resemble a human face. His huge eye monitor resembles a human eye since it blinks and looks in different directions like a human eye which helps the play to identify that he is alive. The addition of handle bars on Wheatley body provide the illusion of eyebrows and cheeks which move up and down like an humans which helps to make him seem more realistic and he can move his body to simulate head movement he can express emotions as well. Wheatley can express a wide assortment emotion like fear with his pupil shrinking down and he starts shivering. He can show he can be nerves with sharp head movements, rapped blinking and shriving. When he is clam there is slow movement and a steady gaze. However the animators did leave some robot emotion in Wheatley for example in one scene Wheatley accidently activates ‘GLaDOS’ which in his attempt to hack and deactivate her, his eye started to spin rapidly and sharply like an gear which completely contrast against his organic movements.

Wheatley Physical appearance makes it very difficult to show he is alive since he is a giant metallic eyeball with to bars on his body however wean he takes over GLaDO’s body he becomes more expressive since he removes his bars and expands four metal plates which now the vertical plates symbolise the eye brows and cheeks and horizontal plates resemble arms and hands which an perfect example of this is wean He starts boasting about ‘he is the boss’ he looks directly into the camera and his two hand plates open up with an addition of a smug expression on his face. The body behind helps to show new emotions like he would puff out his torso plate to express ego and wean GLaDOS explains Wheatley true origin he turns his back to GLaDOS but looks to the side of his shoulder which helps to express that he feels guilty in what he done but pretend he does not care. Wheatley’s is very sociable throughout the game as he must have to give his opinion on every situation which actually matched his west English country accent ‘voiced by Stephen Merchant’ how gives Wheatley a TV presenter feel to him in that he can say a lot about nothing. For Wheatley to have an human voice which helps for him to seem human unlike the GLaDO’S or the Space Sphere how have an hint of a auto tune voice which makes them seem more machine.

The Social context clue behind Wheatley is his name and that it is a name and not titles which labels that charter as one dimensional but to actual have a real name. Other robot’s in the portal series like the Sentry Bots, The Space Sphere, The Adventure Sphere, The Fact Sphere and The Cake Sphere can be considered one dimensional in comparison to Wheatley since of the name vs. Titles. He also rename Aperture laboratories into Wheatley Laboratories as an attempt to show it his laboratories which helps promote his selfish behaviour.

Wheatley is extremely destructive and clumsy in how he reacts with environment by how he tends to destroy environment with giant spiking plates or moving parts of the factory breaking it in the process to solve his problems for example wean you first meet him takes you to wear he thinks there is an portal gun which in the process smashes the room you are in throw multiple giant metal creates and finally smashes the room throw an concrete wall which put your life in great danger. Also Wheatley shows great signs of not knowing anything about the facility but pretends he does for example wean he had to hack the computer to the neuron toxic valves he first attempted by describing the computer and then tried to trick it by pretending to be an neuron toxic inspector. He shows no responsibility for objects for example wean the laboratory went under meltdown he simply turn off the alarm and thought that would solve the problem.

Wheatley shares multiple relationships with different charters in portal 2. With Chell he played guide and sidekick helping her to escape for his own benefit but wean he become corrupted he had saw her small but planned to use her for his own benefits until Chell was unneeded when he found P-Body and Atlas which he planned to kill her. His relationship with GLaDOS is that he was an ‘Intelligence Dampening Sphere’ attached to her before the event of the first Portal but was removed. His purpose was to be ‘The Biggest Moron’ ever and attached to GLaDOS as an attempt to stop her by generating ‘a sea of stupid thoughts’. Throughout the game Wheatley had disliked GLaDOS, possibly because he was demoted to looking after the human test subjects though he wanted to work in manufacturing which might have cause this dislike for her. At first his confidence towards her was unconfident since he feared her as shown in the awaking of GLaDOS but wean he had taken over he became more confident towards her by turning her into a Potato. He might have choose an Potato because earlier in the game you stumble on some potato battery made by children and thought it would be an ironic punishment for complicated AI to become an ‘a toy for children’ or possibly due to his lack of originality so he copied the potato battery idea. Wheatley’s relationship with the ‘frankenturret’ is that he sees them as his minions which will perform his tests but gets frustrated immensely from the usualness of his make shift turrets. To a degree it’s like a boss telling a bunch of rocks to do something and expect results.

Wheatley’s personality is his strongest point as it really helps bring him alive. He is very impulsive and chaotic with his actions does not think of the consequences that might happen for example wean the transplant of his Core with GLaDO’S core he asked ‘’What if this hurts?’’ wean it was too late you and as punishment you hear him screaming in pain. He shows signs in the early on that he dislike humans by calling them ‘’Smelly Humans’’ but later on you find out that he has no respect for human life which ironic since he is one of the most human like charters in portal 2. He does not care for anyone else on the matter and only cares for himself as shown in how shut down the ‘Frankinturrents’ without remorse. He has a major problem of people calling him stupid in that he cannot accept the fact he is stupid but he either uses brute and anger to prove he is not a moron or hysterically try to prove he not dumb by listing classical music or reading a book. This also explains why has to give his comment about everything so that it makes him seem smart but in reality he has no brain. He tends to think he did all the work but in reality he doe’s only little and steal ideas from others either by saying to Chell that ‘I had sacrificed everything while you did nothing’ or near the end of the game he smashes together GLaDOS old test rooms and rename them as an attempt to show that he did the work. He is very weak will as shown by his reaction to his reaction to the Itch which is an program which encourages testing but it acts like an drug does which Wheatley becomes addicted to unlike GLaDOS how did not do the test out of her personal gain but did it for ‘Science’ or Chell how is stubborn and never gives up unlike Wheatley tried to look for the easy way out. In the end he does show guilt and that he was sorry wean he left in the empty vacuum of space with the Space Sphere which he refers to either the audience or the himself that he was sorry for the things he done.

Overall I found Wheatley to be much more than a robotic eye but a believable charter since he shows multiple depth within his personality and that even wean he back stabbed you, he was still likable which made him unforgettable.


This is only an base and I will be doing more polished version soon

Week One of Research.

For my first blog task I had to find 3 blogs which I enjoy and comment about them.

The first blog I am interested in is the Bethesda Blog at http://www.bethblog.com/. I find this blog interesting because Bethesda publish snapshots of there progress throw out there titles with concept art, 3D models, game play videos, interviews and updates of there progress of there new titles for example Elder Scrolls 5, Skyrim. With this it reminds me how my blog should look and I can use this blog as a base for my blog. Not only that but they were responsible for two of my favorite games I have played so far which is Fallout 3 and with Obsidian Entertainment, Fallout New Vegas.

The Second blog I picked was the game producer Hideo Kojima's Blog http://www.kjp.konami.jp/gs/hideoblog_e/. I have chosen this blog because he to updates his blog with artwork, game screen shots, work he is on and that he had created my all time favorite game which is the Metal Gear Solid series. I am also interested in his past history and how he jumped into the world of video games out of his passion for it and movies but he had no knowledge how to make games but this did not stop him and know he is one of the leading figure's in the industry because of his outside thinking and experimenting with new technological advancements.

The third blog I am interested in is the famous New Grounds User Egoraptor http://egoraptor.newgrounds.com/ . The reason why I am interested in his blog is because his crud flash animations were one of the first independent pieces of work which was not made by an company or someone famous but an normal person and now throw the publication of his work he has been able to get roles in voice acting in video games and tv. I find it interesting In how he was able to start from nothing to an household name on the internet because of people.

Had to make an new blog.

Unfortunately for me I had to make an new blog due to technical issues but I will carry on posting my work on this blog and putting up all my work so far also I have now put up an new banner for the blog to add some color to it.