Friday, 9 December 2011
There's something wrong with my blog
Influence
Influences wean it came to my drawing style came mainly from artist like Otto Dix with his sketches of nightmares he had from war. This picture is called Storm Troopers Advancing Under Gas. I am found of this picture as I like how Otto was able to turn these solders into faceless monsters with the barbaric poses he put his figures in and how he used only grays, blacks and whites helps create the illusion of the gas and the fears which created for people.
A other Influence is Francis Bacon which I am found of his work because work to be some of the most painful pieces of work I have ever seen. One series he did which stands out to me is the Base of the Crucifiction. I find this picture so effective because of a number of factors. One the figures are naturally deformed however still have human quality like the figure on left looks like it was a women as seen from her long curved neck, hour glass figure, long hair and she is wearing a dress however to be left there on the table like a mental piece with out arms or legs can suggest that she is depressed as she looks sad since her head is looking down. The figure in the middle has a interesting posture to it and makes it look like it is searing directly at however it has no eyes. The figure on the right is my favorite as I find it stands out more because of the striking pose of the its body and how its form looks like it is being stretched which explains why it screaming. However this pitcher could be a symbolic for how Jesus Christ had died on the cross. This could be because the all three could represent the stages which Jesus suffered though, the right being him dragging the cross as it looks like it is pulling something, the middle being placed on the cross as the middle figure looks tired from it's open mouth and bent figure and finally the nailing to the cross which is the third with the spikes on the floor. A other factor which makes this picture shocking is the back ground by how Bacon had used a harsh orange which makes the picture uneasy to look at which promotes that whole them of pain behind the picture. A other factor is how he applied the paint and how he used uneven brush strokes to make his picture seem like a ruff texture. I am also fond of this painting because I saw it in real life wean I went to the Tate Britten last year wean I wasstudying fine art in Six Form.
A other artist which I found useful for reface was my lecture Jonny Duddle how taught us how to use gray scale panting in photoshop which is the method of using a gray template on a picture then to work shades to define shape and form in your picture by showing were the light hits it and were the the picture is darker. Then you would change the colour with the color replacement tool to change the grays into color, which saves so much time compared to traditional methods. The result is a colorful display which highly resembles a traditional panting.
I am highly found of a few anime's which use very interesting art style like ''Hellsing OVA'' which tries to capture the style of the manga as seen in in this video on youtube and this capture from the manga. http://www.youtube.com/watch?v=6S6TomyMP9s
http://www.mangareader.net/205-13790-7/hellsing/chapter-65.htmlI really like this style as I find very dynamic in movement, perspectives and facial emotions but both use very thick lines which give a bold look to it, while some the poses may seem flat, it is the just from the style of the manga which allot of it looks like it may have been influenced by Otto Dix's work as Kouta Hirano the illustrator for Hellsing used allot of dead bodies piled up with a bold style similar to Otto's work. I am very fond of the tank fight scene in ghost in the shell (1996) wean kusanagi jumps on top of the tank and try's to destroy it wean her muscle swelled up and take a superhuman form but how the muscles formed and moved is some of the best animations of the human anatomy I have ever seen which is quite ironic as Anime is criticized mainly for having
single frame animations to cut on costs. When I saw this for the first time I was blown away as it made me say '' Oh My God!''. One thing which I noticed from looking at this was that animation team had deftly looked and have a understanding into a great amount of detail of life drawing. http://www.youtube.com/watch?v=uK8V9jG7Wjg
One of my most favorite themes in art style is from a anime called ''Baccano!'' which is set in 1930's America and captures the feel of the era. The reason why I am interested in it's art style is because you can see a striking resemblance to the work Edward Hopper how had painted one of my most favorite pictures which is ''Nighthawks''. The background used in ''Baccano!'' uses hoppers works influence as they use slimier textures and lighting of buildings to give it that painted look but the style in ''Baccano!'' does not have the element of loneliness as Edward Hoppers painted have and in a interview with Takahiro Omori the main animation director of ''Baccano!'' said that he doe's not know Edward Hopper. “I am not very familiar with Edward
Hopper. Maybe Akira Ito may know, but I don't think that we got our inspiration from there. Before we settled with the current art direction, Akira Ito put forward a few illustrations by some artists, but none of them clicked. We settled on what we have now after some trial and error. I suppose if I had to mention something we used some American comics, especially Mike Mignola's work such as Hellboy and Batman: The Animated Series, for reference.” http://www.youtube.com/watch?v=Msg8ypnLqaw
Inspiration
how he used only grays, blacks and whites helps create the illusion of the gas
and the fears which created for people.
“I am not very familiar with Edward Hopper. Maybe Akira Ito may know, but I don't think that we got our inspiration from there. Before we settled with the current art direction, Akira Ito put forward a few illustrations by some artists, but none of them clicked. We settled on what we have now after some trial and error. I suppose if I had to mention something we used some American comics, especially Mike Mignola's work such as Hellboy and Batman: The Animated Series, for reference.”
http://www.youtube.com/watch?v=Msg8ypnLqaw
Monday, 28 November 2011
The Mascot



Thursday, 24 November 2011
Introduction draft
Wednesday, 16 November 2011
my blog task of the week
Monday, 14 November 2011
The other presentation
Wednesday, 9 November 2011
We Got Games
Saturday, 29 October 2011
my latest blog task for resarch, deciding the three points
Friday, 28 October 2011
week one of drawing
week two of research
Anthropomorphic
I have decided to do my anthropomorphic analysis a characters called Wheatley how is from the puzzle/first person game, Portal 2. Wheatley is acharismatic robotic eye which plays as partner for Chell the main protagonist in the Portal series. The first half of game Wheatley helps provides assistance and sever‘s as an guide in the game while trying to help you to escape from Aperture science and the main antagonist ‘GLaDOS’. However during the second half the game the tables are turn as both Chell and Wheatley remove ‘GLaDOS’ from her control of Aperture and replace her with Wheatley but the twist is that Wheatley becomes corrupted with power and becomes the main antagonist while Chell and ‘GLaDOS’ both team up to take down Wheatley and successfully won. The reason why I have choose Wheatley was because I see him an a prime example for an Anthropomorphic character in video games since he is multidimensional and provides an lot of depth which makes you really feel for him and even when he betrays you still feel for him which is Very hard to achieve because Wheatley is only an robotic eye but he is still alive.
One of the ways which indicate that Wheatley is alive is that he has some features that resemble a human face. His huge eye monitor resembles a human eye since it blinks and looks in different directions like a human eye which helps the play to identify that he is alive. The addition of handle bars on Wheatley body provide the illusion of eyebrows and cheeks which move up and down like an humans which helps to make him seem more realistic and he can move his body to simulate head movement he can express emotions as well. Wheatley can express a wide assortment emotion like fear with his pupil shrinking down and he starts shivering. He can show he can be nerves with sharp head movements, rapped blinking and shriving. When he is clam there is slow movement and a steady gaze. However the animators did leave some robot emotion in Wheatley for example in one scene Wheatley accidently activates ‘GLaDOS’ which in his attempt to hack and deactivate her, his eye started to spin rapidly and sharply like an gear which completely contrast against his organic movements.
Wheatley Physical appearance makes it very difficult to show he is alive since he is a giant metallic eyeball with to bars on his body however wean he takes over GLaDO’s body he becomes more expressive since he removes his bars and expands four metal plates which now the vertical plates symbolise the eye brows and cheeks and horizontal plates resemble arms and hands which an perfect example of this is wean He starts boasting about ‘he is the boss’ he looks directly into the camera and his two hand plates open up with an addition of a smug expression on his face. The body behind helps to show new emotions like he would puff out his torso plate to express ego and wean GLaDOS explains Wheatley true origin he turns his back to GLaDOS but looks to the side of his shoulder which helps to express that he feels guilty in what he done but pretend he does not care. Wheatley’s is very sociable throughout the game as he must have to give his opinion on every situation which actually matched his west English country accent ‘voiced by Stephen Merchant’ how gives Wheatley a TV presenter feel to him in that he can say a lot about nothing. For Wheatley to have an human voice which helps for him to seem human unlike the GLaDO’S or the Space Sphere how have an hint of a auto tune voice which makes them seem more machine.
The Social context clue behind Wheatley is his name and that it is a name and not titles which labels that charter as one dimensional but to actual have a real name. Other robot’s in the portal series like the Sentry Bots, The Space Sphere, The Adventure Sphere, The Fact Sphere and The Cake Sphere can be considered one dimensional in comparison to Wheatley since of the name vs. Titles. He also rename Aperture laboratories into Wheatley Laboratories as an attempt to show it his laboratories which helps promote his selfish behaviour.
Wheatley is extremely destructive and clumsy in how he reacts with environment by how he tends to destroy environment with giant spiking plates or moving parts of the factory breaking it in the process to solve his problems for example wean you first meet him takes you to wear he thinks there is an portal gun which in the process smashes the room you are in throw multiple giant metal creates and finally smashes the room throw an concrete wall which put your life in great danger. Also Wheatley shows great signs of not knowing anything about the facility but pretends he does for example wean he had to hack the computer to the neuron toxic valves he first attempted by describing the computer and then tried to trick it by pretending to be an neuron toxic inspector. He shows no responsibility for objects for example wean the laboratory went under meltdown he simply turn off the alarm and thought that would solve the problem.
Wheatley shares multiple relationships with different charters in portal 2. With Chell he played guide and sidekick helping her to escape for his own benefit but wean he become corrupted he had saw her small but planned to use her for his own benefits until Chell was unneeded when he found P-Body and Atlas which he planned to kill her. His relationship with GLaDOS is that he was an ‘Intelligence Dampening Sphere’ attached to her before the event of the first Portal but was removed. His purpose was to be ‘The Biggest Moron’ ever and attached to GLaDOS as an attempt to stop her by generating ‘a sea of stupid thoughts’. Throughout the game Wheatley had disliked GLaDOS, possibly because he was demoted to looking after the human test subjects though he wanted to work in manufacturing which might have cause this dislike for her. At first his confidence towards her was unconfident since he feared her as shown in the awaking of GLaDOS but wean he had taken over he became more confident towards her by turning her into a Potato. He might have choose an Potato because earlier in the game you stumble on some potato battery made by children and thought it would be an ironic punishment for complicated AI to become an ‘a toy for children’ or possibly due to his lack of originality so he copied the potato battery idea. Wheatley’s relationship with the ‘frankenturret’ is that he sees them as his minions which will perform his tests but gets frustrated immensely from the usualness of his make shift turrets. To a degree it’s like a boss telling a bunch of rocks to do something and expect results.
Wheatley’s personality is his strongest point as it really helps bring him alive. He is very impulsive and chaotic with his actions does not think of the consequences that might happen for example wean the transplant of his Core with GLaDO’S core he asked ‘’What if this hurts?’’ wean it was too late you and as punishment you hear him screaming in pain. He shows signs in the early on that he dislike humans by calling them ‘’Smelly Humans’’ but later on you find out that he has no respect for human life which ironic since he is one of the most human like charters in portal 2. He does not care for anyone else on the matter and only cares for himself as shown in how shut down the ‘Frankinturrents’ without remorse. He has a major problem of people calling him stupid in that he cannot accept the fact he is stupid but he either uses brute and anger to prove he is not a moron or hysterically try to prove he not dumb by listing classical music or reading a book. This also explains why has to give his comment about everything so that it makes him seem smart but in reality he has no brain. He tends to think he did all the work but in reality he doe’s only little and steal ideas from others either by saying to Chell that ‘I had sacrificed everything while you did nothing’ or near the end of the game he smashes together GLaDOS old test rooms and rename them as an attempt to show that he did the work. He is very weak will as shown by his reaction to his reaction to the Itch which is an program which encourages testing but it acts like an drug does which Wheatley becomes addicted to unlike GLaDOS how did not do the test out of her personal gain but did it for ‘Science’ or Chell how is stubborn and never gives up unlike Wheatley tried to look for the easy way out. In the end he does show guilt and that he was sorry wean he left in the empty vacuum of space with the Space Sphere which he refers to either the audience or the himself that he was sorry for the things he done.
Overall I found Wheatley to be much more than a robotic eye but a believable charter since he shows multiple depth within his personality and that even wean he back stabbed you, he was still likable which made him unforgettable.
This is only an base and I will be doing more polished version soon